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 Superstruggle: Rules, Discussion, Signup

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SuperDrops



Male Number of posts: 20
Age: 24
Location: Aachen, Germany
Registration date: 2007-12-04

PostSubject: Superstruggle: Rules, Discussion, Signup   Sun Jan 20, 2008 12:40 pm

Ok, after uncountable rewrites, two complete overhauls and 1 accidental delete it's finally done!

SUPERSTRUGGLE RULESET

WHAT'S THIS ALL ABOUT?
Superstruggle is a scenario where The Judge, ruling entity of the multiverse, If faced with a threat that is yet beyond his divine comprehension. His last chance is to determine the stronest, toughest and smartest of the multiverse and to have them fight The Menace, as he named the threat. To deternime worthy candidates he holds an all-dimensions tournmament. He needs participants of all possible levels of power, because they all provide different planes of perception and abilities.

WHAT DOES THIS MEAN FOR ME, THE PLAYER?
Each player can have a roster of five participants, one for each "weight" class (these classes are discussed in further detail later). These participants will batlle it out against other particpants, scoring points. This "battling" can be taking wordly, meaning a fight one on one, or more mission-like assignments. When one participant reaches 1000 points he is the winner of his class. Points are awarded based on performance at the given task, with a short breakdown of basic rewards given in the task briefing and possible extra rewards for extraordinary performances.

HOW DOES THIS WORK?
Superstruggle is largely RP-based. This means there are no hard figures and numbers to be compared, no dices are rolled, no tables to be checked. This means there is more freedom for the player, but it also means that conflicts are going to be more common. Of course nobody wants his character to lose, but sometimes you have to admit you were beaten. Noone can dodge every punch, nobody can shoot right every time, not even the gods are perfect. RPing this sort of fights requires good self-judgement from every player. If there is a conflict that can't be solved by the involved players themselves The Judge, meaning me, will intervene and resolve the problem. Players should note that frequent bickering can lead to point-penalties. Players should reward creativty on their opponents side and respect a well fighting enemy and admit defeat when they have to.

BASE ATTRIBUTES? BASE SKILLS? I THOUGHT THERE WERE NO NUMBERS?
Correct, there are no numbers in Superstruggle. However, to create an instrument for basic measure and transparency there are base skills and base attributes. Each one can be rated in five good ratings (above average, good, very good, excellent, extreme), average, or five bad ratings (below average, bad, very bad, catastrophic, nigh non-existant).
The attributes are:

- Agility: Physical prowess, flexibility. Participants with higher Agility run faster, have more dextrous hands and can pull more complex stunts.
- Health: Physical durability, survival probability. Participants with higher Health fatigue slower, hold their breath longer and are immune to more poisons and illnesses.
- Intelligence: Mental flexibility, adaptability. Participants with higher Intelligence think faster, are more creative and solve puzzles easier.
- Strength: Physical brawn, muscle power. Participants with higher Strength lift heavier objects, throw harder punches and jump higher and farther.
- Will: Mental stability, personality. Participants with higher Will are more likely to withstand mental manipulation, have higher magical resistance and manipulate others easier.
- Wisdom: Mental capacity, mass of knowledge. Participants with higher Wisdom know more facts, are more likely to know obscure facts and learn faster.
- Perception: Your senses, the ability to notice change. Participants with higher perception see farther, hear better and notice changes more quickly.

The skills are:
- Unarmed Combat: Encompasses every form of fighting without weapons, from brawling to high martial arts.
- Melee Weapons: Any expertise with melee weapons, from sticks to axes, is shown with this skill.
- Ranged Weapons: This includes MUSCLE-POWERED ranged weapons, like bows, crossbows and any kind of thrown weapon.
- Firearms: From pistols to rocket launchers, if you know how to use it this skill is your choice.
- Traps: Setting them, spotting them, assembling them, disarming them.
- Explosives: Using the stuffs that go boom without getting boomed yourself.

This list of skills does by no means represent the only skills you can have, but since this is mostly about fighting I thought these skills are the ones everybody should rate for his participants.

WHAT ABOUT THE "WEIGHT CLASSES"?
As explained above all participants will be divided into groups, respective to their relative power. There are five (Mortal, Supermortal, Demigod, God, Supergod) of those classes. A player has to give his own measurement of which class the participant belongs to, but as always (I can't stress this enough) The Judge has final authority. Here are some rough guidelines:
- Mortal: A mortal has approximately the same capabilities as a human being. He may have these capabilities maxed out, though. However he won't have abilities that are impossible for standard humanoids to posess, like for example the ability to fly, or to breath fire. A mortal should have no base rating above very good, although one or two might get by with a good explanation.

- Supermortal: Supermortals are beings more powerful than mortal, but not greatly so. Many Supermortals posess abilities that a mortal could never command, for example telkinesis or laserbeam-eyes. Some, however, don't posess any of these Powers, they have the abilities of a mortal taken beyond mortal limitations. No mortal, however trained, will be able to lift a building. A Supermortal with extreme Strength could. So, to be a Supermortal, a participant should posess one or two not too strong Powers, or have some excellent or even extreme ratings.

- Demigod: When a Supermortal maxes out his Powers far enough, expanding their capabilities and learning new ones, he becomes a Demigod. Demigods are beings of high Power, but commanding this much Power requires them to some sort of energy source. This can be a special food that must be consumed, some kind of object to be carried or even the faith of worshippers. The Powers of Demigods are substantially stronger than those of Supermortals, or more varied. Also almost every Demigod has at least one excellent and one extreme rating.

- God: Mortal heroes ascended, beings of pure thought, representations of abstract principles, these are the Gods. Gods have control over ojects and even people. They may posess channels of Perception that a mortal brain cannot even begin to understand. This kind of extreme Power, however has to be fueled. One source of energy just doesn't suffice. A God needs multiple sources to draw power from, most likely including things that corelate with his powers. Most Gods are Gods of something. This something they are God of stands in relation to their powers, they can control this something, create it, destroy it, change it and that on a large scale. No God is a god witout at least two extreme ratings.

- Supergod: In the cosmic hirarchy of power Supergods are almost top of the ladder. Few instances stand above them, most yet to be discovered. Supergod have the most power of all the five classes, but for that they require the most energy as well. Large scale power sources, such as the purity of an entire planets water sources, or a billions worshippers faith are required to fuel a Supergod. This massive amount of fuel gives a Supergod extremely scaled powers. Creating a planet or forming a new kind of intelligent lifeform are the kind of jobs a Supergod takes on. Sometimes they are so powerful that even the Gods worship them. Two extreme and two excellent ratings are minimum for any selfrespecting Supergod.
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SuperDrops



Male Number of posts: 20
Age: 24
Location: Aachen, Germany
Registration date: 2007-12-04

PostSubject: Re: Superstruggle: Rules, Discussion, Signup   Sun Jan 20, 2008 12:42 pm

Here's the sheet with explanaitions


SUPERSTRUGGLE CHARACTER SHEET

PLAYER NAME:Your Name

NAME OF CONTESTANT: The participants name

CLASSIFICATION: "weight" class of the participant.

VITAL STATISTICS: Height, Weight, age

COSMETIC STATISTICS:Skin, hair, eye color

APPEARANCE: Detailed description of the participants outer appearance, including his usual style of clothing and anything that would be apparent to the casual observer. At least one paragraph please.

PERSONALITY: Description of the participants personality. What he likes, what e dislikes, why so, why he does stuff, etc. At least one paragraph again, please.

BASE ATTRIBUTES: Rough gauging of the participants basic attributes goes here. Read rules for further detail.

BASE SKILLS:Again with the gauging, but skills instead of attributes. Rules contain further detail again.

ABILITIES:One of the three most important sections. This is about non-supernatural abilities, like extremely good fencing and stuff. Describe what abilities the participant posesses, how he came to learn them, and what are his main ways of using them. Minimum 1 paragraph.

POWERS: Second of the three important sections. Every supernatural power the participant can muster belongs here. This means things like Laserbeam-Breath and control over garlic and stuff. Again it has to tell where it comes from and how its mostly used, and also how it specifically works. 1 Paragraph minimum

EQUIPMENT: The final muy importante section (please forgive me if this is misspelled), this is where all the gadgets and trinkets go that your participant carries around. If one of them is a source of power to the participant list those in seperate paragraphs.

MISCANELLOUS NOTES: Whatever else you got to say goes here.
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SuperDrops



Male Number of posts: 20
Age: 24
Location: Aachen, Germany
Registration date: 2007-12-04

PostSubject: Re: Superstruggle: Rules, Discussion, Signup   Sun Jan 20, 2008 12:43 pm

And here's the blank sheet


SUPERSTRUGGLE CHARACTER SHEET

PLAYER NAME:

NAME OF CONTESTANT:

CLASSIFICATION:

VITAL STATISTICS:

COSMETIC STATISTICS:

APPEARANCE:

PERSONALITY:

BASE ATTRIBUTES:

BASE SKILLS:

ABILITIES:

POWERS:

EQUIPMENT:

MISCANELLOUS NOTES:
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Jack A T
Important Looking Pirate
Important Looking Pirate


Male Number of posts: 287
Location: BC, Canada
Registration date: 2007-12-31

Character sheet
Class: God
Amount of drunkenness:
0/10  (0/10)

PostSubject: Re: Superstruggle: Rules, Discussion, Signup   Sun Jan 20, 2008 4:39 pm

PLAYER NAME: Jack A T

NAME OF CONTESTANT: Guybrush Ulysses Threepwood

CLASSIFICATION: Demigod

VITAL STATISTICS: Height: Rather tall. Weight: Rather light. Age: Unknown, over 20

COSMETIC STATISTICS: Skin: White Hair: Blonde. Eye color: Green

APPEARANCE: Guybrush is almost always found wearing a white shirt and blue, brown, or black baggy fit pants. His pants look like they have stuff stuffed down them.

PERSONALITY: Guybrush likes grog, fame, and Elaine. He has a fear of porcelain, for an unknown reason. He does things for fame, to save his love (Elaine), and to KILL AN ENEMY WHO JUST WON'T STAY DOWN YET AGAIN! LeChuck, we are all looking at you.

BASE ATTRIBUTES:
*Agility: Good
*Health: Very Good
*Intelligence: Excellent
*Strength: Good
*Will: Bad
*Wisdom: Nigh non-existant
*Perception: Above average

BASE SKILLS:
*Unarmed Combat: Average
*Melee Weapons: How appropriate. You fight like a cow. (Excellent)
*Ranged Weapons: Average
*Firearms: Good
*Traps: Above Average
*Explosives: No. Just no. (Catastrophic)

ABILITIES:

*Can hold breath for 10 minutes: Guybrush Threepwood is sometimes thrown into the water to drown. He survives by getting out within the 10 minutes he can hold his breath. It is not known where he learned this. He has found it quite useful, though.

POWERS:
*LucasArts Adventure Game No Losing Policy: Guybrush Threepwood is the protagonist of the Monkey Island adventure games, made by LucasArts. LucasArts adventure games, except for a few of the early ones, do not have the possibility of the player losing. This power is useful to Guybrush because it keeps him from dying. The only known way he can die is by drowning(MI1).

*Can carry an infinite amount of items: Guybrush wears baggy fit pants. He can fit an infinite amount of items in them. He usually uses the pants to carry random stuff that will probably be useful to solve some random puzzle.

EQUIPMENT: White shirt, baggy fit pants, and pretty much anything and everything he can carry (in the baggy fit pants)

MISCANELLOUS NOTES: You mean I have to say more?

----

PLAYER NAME: Jack A T

NAME OF CONTESTANT: Jack A T

CLASSIFICATION: God

VITAL STATISTICS: Height: Near 6 feet Weight: 100 pounds Age: Teenager

COSMETIC STATISTICS: Skin: White. Hair: Blondish-brownish, chlorinated. Eye color: Brown.

APPEARANCE: I wear my hapkido uniform in the battles. Shedded cat hairs cover my uniform, from living in a house full of cats. There are a few dirt stains on the uniform. I also wear glasses.

PERSONALITY: I'm a bit childish, but you know that already. I dislike school and religion. I do things because I'm bored.

BASE ATTRIBUTES:
Agility: Good
Health: Below average (Coming into the fight with a cold is not good)
Intelligence: Very good
Strength: Above average
Will: Average
Wisdom: Bad
Perception: Bad

BASE SKILLS:
Unarmed Combat: Good
Melee weapons: Average
Ranged Weapons: Average
Firearms: Extreme (DDF Arena Master powers!)
Traps: Below average
Explosives: Below average

ABILITIES: No important abilities.

POWERS:
*I can bring out any weapon from the DDF Arena armory to be used as my weapon. I gained this power when I was promoted to Arena Master by Maulkin there. I usually use it to get a weapon for combat.

*I can create any very low-powered simulant here. I am limited to the very low-powered simulants here because this is not my Arena. The simulant follows my orders. I use this for escapes and attacks. I gained this power from the big promotion to DDF Arena Master.

*I can run off and try to get Maulkin to kill the enemy, but it is very, very, very, very, very, very, very, veeeeeeeeerrrrry unlikely that I would ever do that. Doing that would require talking to Maulkin. Which I would like to avoid doing, thank you. I got this power from being a rather trusted member of the DDF.

EQUIPMENT: Glasses, laptop computer(charges RCA Lyra MP3 player), charger(charges laptop computer), RCA Lyra MP3 player (fully charged), whatever weapon I have brought out last, a deck of Magic: The Gathering cards, a mini-flashlight, some candy, some dark chocolates, and my hapkido uniform.

MISCANELLOUS NOTES: MWA HA HA!!! Hapkido is a Korean martial art.

_________________
Carp. Carp. Carp.
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Superstruggle: Rules, Discussion, Signup

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