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 Locust: The RP- Info dump thread!

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Kamineko
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Male Number of posts: 1109
Age: 24
Location: somewhere, what's it matter?
Registration date: 2007-10-13

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PostSubject: Locust: The RP- Info dump thread!   Thu Jan 31, 2008 1:53 am

Information about the RP, character sheets, etc, etc will be put here. IF YOU HAVE ANY QUESTIONS ABOUT THE WORLD OF LOCUST, THE GAME MECHANICS, OR ANYTHING RP RELATED, POST THEM HERE

Well, without further ado:

Locust Game Mechanics

I've gotten a few questions about this, so here's a tl;dr (although as short as I can make it) version of the Mechanics I shall be using. Any elaborations needed... just ask : D Ok, moving on.

Basic Movements
You'll notice everyone started out with certain skills, and with certain vulnerabilities. This WILL come into play during the normal game. For most of the things you do, like stabbing something in front of you with your knife, or shooting an arrow in your range, you shouldn't need any determiners to figure out if you're going to do it. HOWEVER, if you're going to do something fantastic (like stabbing three people doing a somersault, or shooting three people in the eye in succession) or something outside your skills and abilities, you're going to have to leave the action open ended, So I can determine success. I plan to do that with a dice, although if anyone has a better way, please let me know.

In the VERY unlikely event of a PC fight, all actions should be done that way, so that the person who posts first doesn't just stab you in the chest.

Learning Skills
You will learn skills as the game progresses. At certain points in the story you will accumulate skills and increase abilities in skills you already have. This will all be based on what you do during the game. There will also be points in which you will have to choose new skills, or choose to change to another class (there are other, hidden classes, of course)

Items
There will be items that you will gain during the quest. Just keep in mind that you have to physically have the items, either wearing them, or keeping them in a bag. No such thing as a bag of infinite holding in this game, so make sure not to burden yourself up with too many things.

Mortality
This is important! You are mortal. You cannot fight an army alone. You can die through some very mundane means. However, this goes for enemies as well, and even demons, Dragons and gods can be defeated. Every enemy, even the strongest one, will be able to be defeated. Although if they are that strong, running is always an option
If you should die: You can create a new character, and choose some skills so it can be around the same level as everyone else, but your old character is gone for good. : (

Activity If you're not active from one skill update to the next, you'll be considered inactive. If enough people go inactive, I'll open this RP to new members. If you are inactive, and wish to come back, just make a logical segue back into the story with your same character, no harm no foul.

That's the easy part, next up I'll draw up some chara sheets.

_________________
Quote:
The world is a mess and I just need to... rule it.
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Kamineko
Forum Rebel
Forum Rebel


Male Number of posts: 1109
Age: 24
Location: somewhere, what's it matter?
Registration date: 2007-10-13

Character sheet
Class: Dodecahedron
Amount of drunkenness:
20/10  (20/10)

PostSubject: Re: Locust: The RP- Info dump thread!   Thu Jan 31, 2008 2:39 am

Name: Salohcin Spikdum
Race: Human
Class: Thief
Abilities: Knife knowledge. (Knows intricacies of using a knife better than other characters.
Sneaking: average (will increase with experiance)
Secondary weapon: Poison (You don't know much about this, but you know enough to get you by)
Nimble: (this character can dodge attacks somewhat easier... provided you see them coming)
Brief history: Having grown up the youngest child in an already poor family, Salohcin quickly became concerned with one thing, and one thing only: Money. Every job he took, every person he helped (or hurt), every action he took since the age of 12, it was all for money. So it's no surprise that when he learned of his lack of business skills (he...doesn't like to talk about it...), he turned to thieving. Fortunately (for him, anyway), Salohcin turned out to be very good at stealing things.
Reason for joining the expedition: When he heard about the upcoming expedition to the south, Salohcin quickly realized two things: First of all, if trouble really is brewing, then the leaders of Locust would pay good money for information on the situation. And second, even if there wasn't any information that he could sell to Locust, there was sure to be some good loot along the way.
Physical appearance:
game history none yet


Name:
Emygeil Skullguard.
Race: Demi-Human.
Class: Sorcerer (Support).
Abilities: Support skill: (Knows how to use demon energy in a positive way... an almost innate skill that can't be learned by someone without talent for it)
healing/shield: (Can set up a shield against basic spells, and can heal light wounds. Powers will grow with experiance (Note: Healing through demon power hurts the wounded person.)
Dark sense: (Can instinctively sense demon magic or power... can better control this with time)
Repel: (Can magically push an attacker away if he sees them coming... bigger characters will be affected less by this.)
Brief History: Emygeil grew up in a kind of communal home for mages, a place that parents generally sent their children if they couldn't care for them for whatever reasons yet they still wanted the kids to serve some useful purpose, an ideology which was instilled in her from the moment she was old enough to read an arcane tome. Although she wondered about her heritage, the circumstances surrounding most demon/human unions were almost universally unpleasant, so the curiosity ebbed quickly over time. The matron and owner of the home allowed her to live in a room shared by other mages and she elected to study the more positive uses of demonic magic.

The demi-human studied hard but made few friends because of her stoic, almost cold personality. That wasn't to say that the half-demon did not share the desire to help others that was common among the other supporting sorcerers but she just wasn't too great at showing it, primarily owing to the fact that she never knew how to properly express her emotions, because her "family" had always been a collection of students and teachers. She received her honorific last name by mitigating damage among the more reckless of the mages--Especially those that controlled the earth, as they seemed particularly susceptible to blunt force trauma to the head.

Emygeil was hired out to the ruling council of Locust to be a healer for the Minister of Defense's soldiers. She served humbly and diligently but grew disillusioned by the cruelty of humanity (The young woman counts herself in this as well and was especially appalled by what half-demon magic users could do to the poor soldiers) and felt like she was stagnating in her job. Fortunately or unfortunately depending on one's viewpoint, the Minister of Defense began receiving troubling reports of odd happenings in the southern provinces and allowed her to depart with a team of adventurers to research the strange events for better or worse.
Reason for Joining the Expedition: Her reasons are both selfish and selfless in equal portions. She intends to rekindle her satisfaction with her job by neutralizing threats to Locust, if they exist, and believes that the monetary/resource awards for such an expedition would be worth any dangers encountered. However if what she discovers proves to be more than she bargained for then she is fully prepared to try her hardest to keep the dangers from spilling over into Locust and harming innocent people.
Physical Appearance: The demi-human's skin is scaly and colored light gray. She has chin-length white hair and small black horns that have a slight curve to them protruding from either side of her head (They are just visible above her hair). Her garb is simple, consisting of a moss green shirt, dark orange-red pants, black boots and a dark gray trench coat-like traveling cloak complete with a hood. Her eyes are yellow-green and have black slit pupils, she has black claws instead of fingernails and toenails, her teeth are sharp fangs, and she has a long reptilian tail (She's rather embarrassed about the tail but refuses to admit it beyond showing discomfort/annoyance if it is mocked).
game history none yet

Name: Frederick Arvis
Race: Human
Class: Thief
Abilities Knife knowledge. (Knows intricacies of using a knife better than other characters.
Sneaking: average (will increase with experiance)
Secondary weapon: Poison (You don't know much about this, but you know enough to get you by)
Nimble: (this character can dodge attacks somewhat easier... provided you see them coming)
Brief history: Frederick lived in the town of Bralodin for most of his life. He was a thief around there. After a brief scuffle with the town guards, he ran off and joined the expedition.
Reason for joining the expedition?: Frederick thinks that there could easily be good money in the expedition. Frederick also wants a bit of exitement, after being stuck in a very small town for most of his life.
Physical appearance: Black hair, brown eyes, thin, wears a black shirt, a backpack, and black pants.
Game History:n one yet

Name: Vespera Dely
Race: Human
Class: Archer
Abilities Bow knowledge. (Archers can actually hit stuff with a bow. Other characters can't.)
Range: 5-10 yards (will increase with experience)
Secondary weapon: Knife (Can't use real well as of yet)
Scout: (This character can concentrate on watching things for long periods of time)
Brief history: Ves grew up in town and learned the basics of archery from her brother, a recently killed soldier. She has since become a mercenary.
Reason for joining the expedition?: It seemed like it had good potential for a high payoff.
Physical appearance: Ves is of average height and weight and is in very good shape from constant exercise. She has hazel eyes and keeps her dark blonde hair in a tight braid. Her face is rather nondescript, easily forgotten in a crowd. She normally wears comfortable leather pants and a tunic to move easily.
Game History: None yet

Name: Omar Sophus
Race: Demi-human
Class: Telepath
Abilities: Psychic knowledge: (Other characters would go mad trying what the telepath does
Basic psyonics: (Can do small-scale telepathy, and mind reading. Will gain other skills with experiance)
Dark sense: (Can instinctively sense demon magic or power... can better control this with time)
Mind sense: (Immediately knows if someone near him intends to do him harm.)
Brief History: Omar lived in a bustling metropolis far from the Lesra/Locust border for most of his childhood. He was the illegitimate son of an unwed human woman and a demi-human man, but his mother tried to conceal Omar's heritage for fear that he might be stigmatized, so Omar didn't know his father in childhood. Growing up, Omar found others easy to talk to, and furthermore he often had ideas that seemed to be exactly what his friends wanted to hear. Unaware of his heritage, he didn't realize that he was unconsciously using his telepathic powers. He did realize, however, that by saying certain things at certain times, he could convince people to do what he wanted.

Thus Omar Sophus began a new life as a con artist. He did quite well for a time, but his lack of knowledge about his telepathy led to what he calls the "First Loss:" At one point in his career, he tried to con a demi-human telepath. The results of this were bad to say the least: Omar awoke in a hospital with no memory of anything after introducing himself to the telepath, and the shills he had hired were nowhere to be found.

After his long, painful recovery, Omar began on a long and mostly boring journey of self-discovery. He learned that he was a demi-human and telepath, and he learned how to control his mental powers. He eventually found his father, who taught him about current human/demi-human relations, while Omar schemed about how he could take advantage of it.

At the end of his self-discovery path, Omar moved to a town near the Kinder/Locust border living under the alias Johannes Doen, where he began his con game again. This time he was careful to only take human marks, and eventually created a fairly large con artist ring. Despite his caution, he took what he calls the "Second Loss:" An undercover city guard shielded his thoughts from Omar and arrested him. He recently escaped from the Kinder dungeon where he was held and entered Locust. He is currently planning a return to his con-artist ways.

Reason for joining:
His motivations are one part freelance espionage, one part personal gain, and one part curiosity. Omar thinks that knowing what precipitated an expedition might be knowledge Locust's neighbors would buy. Omar also wants to case the Southern regions, wondering if they would be worth grifting there and also considering using it as a base of operations while running con work across the border in Lesra. Finally, Omar has heard others mention the strange goings-on in the south a few times and his curiosity simply got the better of him.

Physical Appearance: Despite being a demi-human, Omar's demon blood is somewhat thin. As such he could be mistaken for a normal human by the inattentive. His skin is very ashen, giving him the appearance of being perpetually ill. He is very thin with little musculature, and he shaves his head to enhance his sick appearance. His eyes are a near-black shade of brown, and his mouth is full of misshapen, worn fangs with a long, cream-colored tongue. His ears are longer than normal and slightly pointed.
Game History None yet

Name:
Belial
Race: Demi-human
Class: Elemental (Fire)
Abilities Elemental knowledge: (This character knows how to control the elements. Other characters who try this magic will generally fail.)
Fire/Water/Earth: average (Can do some basic spells/illusions using the elements around him. Will learn more with experiance)
Dark sense: (Can instinctively sense demon magic or power... can better control it with time)
Nature sense: (Can commune with nature, and sense things by that that other characters would miss)
Brief history: History? How can you ask such a question? The winds give no history. The salt of the earth need not a life story. The sky and the sea and the clouds and everything locked between...What history is their's to give? My only history is this: I was. And now I am. And one day, I will be. There are no patterns to study. Nothing to see save for what you impose yourself. Save for what you think you see. But not me.

History? What a worthless question.
Reason for joining the expedition: Belial doesn't think of himself as a living creature, but even if he won't acknowledge it, he is still privy to some human vices. He justifies his curiosity of the unfolding crisis as a study in life. Under his own words, many worlds survive perfectly fine without human or even demon/demi-human intervention. He wants to see what makes these people feel they are so special to ruin this world with their presence.
Physical appearance: Physically unastonishing. His face is a mask of wood, having apparently been trained to not show any signs of emotion, if he even feels such thing anymore. Two twisted ram horns punch through the dull brown sea that is his unkempt hair spilling over his shoulders, bending backwards to match the curve of his skull. His skin is a sort of creamy white, though he keeps most of it hidden under stylized black robes, save for his neck, face, and hands. Overall it seems he doesn't care much for his appearance.
Game History None yet

Name: Zephyr
Race: Demi-human
Class: Elemental(More specialized with wind)
Abilities Elemental knowledge: (This character knows how to control the elements. Other characters who try this magic will generally fail.)
Fire/Water/Earth: average (Can do some basic spells/illusions using the elements around him. Will learn more with experiance)
Dark sense: (Can instinctively sense demon magic or power... can better control it with time)
Nature sense: (Can commune with nature, and sense things by that that other characters would miss)
Brief History: Zephyr grew up as a beggar child in the streets of a fairly large city. Being rather clumsy, he couldn't rely on picking pockets, or anyting like that to survive, so he learned to control the elements to gather what he needed. A man much older than him, who also lived on the streets, helped to instruct him in this.

It would be a lie to say that he did well, but he survived, for several years, in this life. At about the age of nineteen, is when he decided he wanted a change from this. He didn't want to just survive.

Reason for joining: Zephyr joined the group in an attempt to change his life for the better. He hopes to no longer be just another beggar, but become something more. Maybe even a hero.

Physical Appearance: Zephyr's demon blood is readily evident. His skin is the same black color as charcoal. His hair is a dark balck, with a slight blue hue to it when the light his it right, and falls past his shoulders. Two spiraling horns, looking as if cut from onyx, protrude from his head and curve sharply back, running parallel to his scalp. His eyes are completely black, save for dull red spots that serve as his pupils. A set of bat-like wings curl around his torso, giving the appearance that he is wearing a cloak, though in reality he is wearing little aside from his trousers, and a pair of shoes that have seen better days.
Game History: None yet

_________________
Quote:
The world is a mess and I just need to... rule it.
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